I have been giving Anibus a major rework. The setting as I was approaching it was feeling very redundant and a bit boring to me. It was lacking quite a bit of soul.
I have decided to strip it down to core ideas and redress it.
Animus is now, for a lack of better words a PsiPunk setting. It is set on a modern Earth after a massive psychic awakening. Humans began awakening to their psychic potential in mass. Which quite reasonably freaked out the masses quite a bit. The use of psionics has become illegal. All psions must register with the O.P.A., the Office of Psionic Affairs, well in the USA at least. After this all psions are monitored and must report their travels.
A side affect of the awakening of humanity, is the creation of a realm of collective thought and energy that encompasses earth. Think of it as Earth' s aura. This realm has become known as the Anibus. Closest to earth it is a mirror image. Buildings can be seen and so can blurred shadows of earth denizens. In Anibus strong emotional energy created by humans spawns spirit like creatures called Emanations. Relations sit In Anibus and are drawn to the energy that created them. Then the feed on that energy growing in size and power. Eventually emanations grow strong enough they can materlize on Earth and depending on there energetic makeup cause havoc.
Further from away from earth there are realms of collected dreams and stories. This is where reality travelling ended up.
Mechanically I wanted to shake up how bennies are portrayed in the game.
Still working on a name but I want the usage of bennies to manifest in game. They represent a psions exerting their will on reality and rewriting it to their favor. When a Benny is used it's effects manifest in the world. If used to reroll there could be a glitch in the matrix if you will. Reality seems to correct itself. A bullet that missed suddenly changes direction and hits it's target. For a basic example. Soaking a wound either the wound is dealt and instantly heals, or the psions hardens their skin and the attack simply bounces off. It is up to the player to describe how their bennie usage is reflected.
I also wanted to add a temptation Bennie. I was inspired by Sean Patrick fannon's dark side bennie in his Star Wars setting. Every player starts with an extra bennie called a madness bennie. This bennie represent a a psion being able to dip into the dark chaotic places of their mind. This madness bennie works like a normal bennie but provides a +2 to the roll it is used on.
When a madness bennie is used the player makes a spirit roll. The roll has a -1 for each madness bennie they possess. If the roll is failed one of their three starting bennies is replaced by a madness bennie. Plus the player rolls on the psychosis table in the horror companion. As long as they possess that new madness bennie they have the new psychosis.
When the players have four madness bennies they have one more chance. If they would ever end up with a fifth psychosis and madness bennie they have become a Gnawed one and are irredeemable insane and become a NPC for the GM.
Well that is where I am at for now. Ill post more as I think of anything .