Saturday, February 18, 2017

Just need someone to...fight

I will now focus a bit on baddies for the Kaiju to fight.  I am still figuring out the role the aliens play so that will come later. First it will be the forces of the ARC federation.

Both sides of this crazy war are still heavily dependent on the use of Mecha. 
The majority of all the mech used are of the heavy type. Oh yeah just use the science fiction complain walker rules. 

Both sides were working on pushing the envelope to develop super heavy category mech, before the aliens invaded. The Americans were the first to push the boundaries and provide super heavy mech for the ARC Federation.

After aliens and Kaiju entered the arena of war the ARC federation scrambled to keep up. They succeeded.  The Americans not only perfect the Super Heavy class mech. They have created the Titan class mech, metallic behemoths even larger that Kaiju.  These have been nicknamed the Kaiju Killer class.

The Russian and Chinese jointly worked on a way to combat the aliens that greatly affected both nations.

They made attempts at making super soldiers.  They succeed but at a great cost. They tinkered with the genetic makeup of their troops.  They inserted animal DNA, reworked existing human genes.  The results were heavily mutated troops.  Some of the mutations were unreliable but occasionally beneficial. With training and adapting the soldiers were able to harness their mutations. 
The greatest success happened with 3% of those affected by the gene treatments.  Oddly these 3% began excereating a thick oil from their skins that enveloped the soldier and then hardened into a type of chrysalis. After a month they emerged possessing super powers.  As with the others that underwent the gene treatments they were still physically mutated.

While at first the new mutant soldiers were viewed with fear by the masses of the ARC Federation.  That was until a team of super powered mutants successfully stopped an advancement of aliens. Then when that same team managed to take down a kaiju.
These mutants are now accepted and celebrated.

Crunchy bits.

So for mech use the science fiction companion for walkers. Rely on heavy and lower Mecha for the bulk of the troops. Super heavy are common but not the bulk of the army.  The Titan class are new and still quite rare. When one shows up the Kaiju know they are in for a fight.

For the mutants create using Just Insert Imagination's Mutation Deck. What you don't have it.... you need to fix that. It is an amazing product. Here is a link just buy it okay.

http://www.drivethrurpg.com/m/product/190609

For the Super mutants create them using the super powers companion, using 45 power points.  Each mutant has the distinctive appearance hindrance with no benefit.  They can also take the alien form hindrance as their major hindrence.

So that should cover the ARC federations forces, well at least the basics.

Some tweeking

I ran a quick little battle to test some numbers on the kaiju. Just to test my worries of their Strength.  Which I was correct, way too tough. I used the Gar Tar kaiju and set him up against to assault mechs from the sci-fi companion.  He shredded them. Ripped through 80 points of shield each, the hit after the shield were gone, their only saving grace was to compartmentalized feature.  Gar-Tar did get shaken once and received one wound right at the end.
Now I want them to be powerhouses, that was the point. But I did not anticipate their sheer size affecting so much. My thoughts now are to bring them down to size 12.  This way the GM can bring in size 12 mech to have a equal sized combatant. These would be cutting edge ARC federation technology kaiju killers.
I am also going to adjust starting powers and point levels.  Excluding size I had the kaiju at 45 power points. This included armor, melee and ranged attacks baked in and them the extra 25 points.  I think I will removes the inherent armor, and attacks. And drop the total points to 30. Being gargantuan still gives them heavy armor and attacks automatically. This also gives the player a bit more control on their kaiju abilities. And keep them more in line with the power level of the world.

Here is the new and hopefully improved kaiju.

Kaiju racial stats

Strength and Vigor start at d8
Spirit and Smarts may never exceed d6
Kaiju have Animal Intelligence
 
Pace 30 (2d6)

Start with Arcane Background (Super powers) 30 power points.

Gargantuan: Kaiju start at size 12. This adds 12 to their toughness and twelve steps to their Strength ability. All of a kaiju attacks are Heavy Weapon attacks and they are considered to have heavy armor. A human sized combatant receives a +4 to attack rolls when attacking a Kaiju.

Kaiju have 3 wound levels


Retooled Gar-Tar


Gar-Tar

Attributes: Agility d8, Smarts d4 (A), Spirit d4, Strength d12+12, Vigor d10
Skills: Fighting d12+1, intimidation d10, Notice d6
Pace: 30 (2d6) Parry: 8 Toughness:25 (5)
Edges: AB (Super Powers)
Special Abilities:

Axe Hand: He has an axe for a hand!!!!! d12+12+4d6  Lethal, Focus, Multiple attack 
Armor: His thick fur and tough skin provide 5 armor
Super Edge: Berserk, Nerves of Steel
Extra Actions: 1 levels
Ensnare: Very strong. His luxurious and vicious beard lashes out and entangles an enemy.

Super Skill: To show his natural skill infighting with his axe hand 1 lvl

Gar-Tar is the first Canadian Kaiju created after the Japanese shared the Kaiju technology.  He is a massive being reminiscent of the legendary Bigfoot.  His chest is devoid of hair to show case is spectacular ripped abs and pecks.  His left hand is a gigantic axe made of super hardened bone.  Did i forget to mention is luxurious and vicious beard, well is luxurious and vicious.




Friday, February 17, 2017

Ahh the joys of insecurities

This happened much sooner than i anticipated.  My insecurities about allowing my written creations out into the world flared big time last night.  I went from very excited about the prospect of creating and sharing my  worlds, to this is utter nonsensical crap.  It started with that annoying little question, "is this too much."  My rational brain had the come back of, "You are making a world where giant genetically monsters are fighting robots and jellyfish aliens. come on keep going i like this idea"  Sadly i went to bed with thoughts of scrapping this project and the blog as a whole.

Thankfully i woke up with a fresh mind.  Also i checked facebook and the first post was from a Savage Associate of mine.  it said, "If you are ever worried about sharing an idea, remember some sitting around in a meeting said hey lets make a movie about a tornado full of sharks."  Damn straight someone did and that movie did incredibly well.  Now i have no excuses, damn it. 
SO now i am going to go with my plan of adding Mutants ranging from sadly mutated to the much celebrated super powered mutants as the special forces of the ARC Federation.

I also had a very good talk with my closest and dearest friend about this. She has always been very supportive and encouraging of me writing and creating.  I was lamenting about my worries if anyone actally reads this or will read this.  Would anyone actually want to play a game in the settings i am creating and want to create? She told me it is very obvious for where ever i am heading on my life path this blog is important.  It is the first steps to get me to where i am intended to be.  I need to continue to write it for me.  Continue to create for me. If anyone else reads and enjoys what i create then even better. 

I now unapologetically blaze forward with my weirdly gonzo mentally mutated creations and along the path ahead of me.  For those of you that have read this, i thank you. 

Thursday, February 16, 2017

The human bits

The Humany bits of the game.  The main reason i want players to make a Kaiju and a human is to add some sort of diversity to the setting and to game sessions.  Its like playing a mecha campaign, you have to get out of the robot sometimes.  I feel that if the players only had a Kaiju to control the game would be left to one shots or a couple of sessions.  Who knows it still very well end up that way, i hope not.  I am going to call the humans Kaiju Tamers at this moment in time because i still haven't found what i want to call them.


Kaiju Tamers

Kaiju tamers are handpicked from the various military forces composing the League of Nations.  Each candidate is tested to fit a very strict psychological and physiological standard.  Once they have been selected into the Kaiju program their first task is to help create their Kaiju.

The tamer enters a Link Tank.  These are large tanks, similar to a sensory deprivation tank.   This tanks are filled with a special neuroreceptive goo common called the "Soup".  The Tamer is completely submerged in the Soup.  It takes a few moments for the Tamer to adjust each time as they retrain their body to breath in the Soup.  Once they have acclimated the linking process begins.  The Tamer is put into a deep trance while they are instructed to think of their Kaiju.  The genetic engineers are able to monitor the subconscious projections of the tamer and create a suitable Kaiju.  This process is one of the first steps in creating the ability to link with a Kaiju.

The Kaiju are then grown rapidly and reach maturity in three months.  During this period the Tamers enter the Link Tanks once a week and mentally link with their Kaiju. To both ensure the bond is complete and to acclimate the Tamer to the Linking process.

Once the Kaiju reach maturity the the Tamer and their Kaiju  run through an intensive training programs.  The Tamer learns how to use the natural abilities and powers their Kaiju possess.  The Tamers are also required to care for their Kaiju when not linked, in attempt to further increase the bond between the two.

Kaiju are created with a type of emotional fail safe.  When not linked with a tamer they are in a greatly subdued state.  While not listless or unresponsive they are not prone to great amounts of activity.  They mostly sleep or roam around special created Kaiju Preserves.  Nor are they able to access their powers when not linked to their tamer.  This became standard after the first batch of Kaiju destroyed their preserve and escaped, causing havoc on the undisclosed island they were being kept.  When linked with their tamer the Kaiju "comes alive" if you will.  They are for more active and ready for action.  Many tamers have speculated that they are the physical embodiment of the Kaiju's Soul.  With out them the Kaiju is just a giant domesticated animal.  Even when not linked and they are in close proximity the Kaiju respond with a form of affection and liven up in their activity.


The Link.

In order to link with a kaiju a Tamer must enter into a link tank.  After about a minute the link is fully established.  The Kaiju and the Tamer have become of the same mind.  The Tamer is in effect the Kaiju.  While Kaiju are not able to communicate in a known language the Tamers in a squad are able to communicate with each other and HQ.  Each squad consists of 5 Kaiju.  At the headquarters each of the Tamers Link Tanks are connected which allows the Tamers to send messages to all the Other connected tanks.  These message are broadcast to the control room to monitor the squad activity.  The control room is able to see and hear everything each Kaiju is experiencing.  They also monitor all the vital signs of each Kaiju of the squad.

The broadcast signal between the Tamer in its tank and the Kaiju has a range of 1500 Km.  The Kaiju refuses to go past that range.  If any test have been done on the effect of Kaiju and tamer passed 1500 Km they are Top secret.

To end the link the Tamer simply focuses on severing the link and returning their consciousness to their body.  The process takes about a minute as well. once the connection is ended the tamer is exhausted.  Spending half an hour in the Link Tank all level of exhaustion are removed.


The Legion uses specialized drop ships to transport the Kaiju into the field.  One ship for each Kaiju.  A mobile Command center containing the squads is placed well behind enemy lines and highly fortified against attacks.  The tamer and Kaiju link before the Kaiju is dropped into combat.


The Crunchy bits
Well that was a lot more fluff than i anticipated when i sat down to write this up.

Each Player character is given the Kaiju Bond edge for free at creation.  This is addition to the usual edge they get.


Kaiju Link
Requirements: Novice
      This edge allows you to be able to Link with your Kaiju via a Link Tank.When merged your Smarts and Spirit traits replace the Kaiju's.  Any hindrances and edges you have are suppressed while you are merged with the Kaiju.  You take on all other Traits, Skills, and abilities of the Kaiju's.  If one of your skills are higher than a skill the Kaiju possesses you add a +1 to the roll as a successful cooperative roll.  You are able to spend bennies and roll your wild die while merged with the Kaiju.





Tuesday, February 14, 2017

Kaiju Kaos

Today i am bringing you character creation rules for Kaiju.  Also some modifications to the racial stats to bring them in line with the super powers rules.  so yeah you will need the 2nd edition Super Powers companion for this setting.



Kaiju racial stats

Strength and Vigor start at d8
Spirit and Smarts may never exceed d6
Kaiju have Animal Intelligence
Pace 30 (2d6)
Start with Arcane Background (Super powers)
Armor +10: .Heavy Armor. Kaiju have thick skin, armor, or chitinous plates.
Gargantuan: Kaiju are size +14. They add 14 to toughness and 14 steps to their Strength. Their natural weapons and Ranged attack are Heavy Weapons. They add their Size bonus to melee damage and attacks made against them by human-sized creatures are made at +4.
Attack, Melee: Kaiju always have a massive bite, claw, tail or other innate attack that causes Str+3d6 damage.
Attack, Ranged: Kaiju can fire a blast of lightning, stream of acid, or radioactive bolt. Range 24/48/96, Damage 3d10.
Kaiju have 3 wound levels and roll a wild die, but no Bennies of their own.

Kaiju Creation
Use standard character creation rules.  
Exception take no hindrances. This is due to the manufactured nature of Kaiju.  
No edges, edges are taken by buying levels in the Super Edge power. 
Skills may be taken from the following list

  • Climbing
  • Fighting
  • Intimidation
  • Notice
  • Shooting
  • Stealth
  • Survival
  • Swimming
  • Taunt
  • Throwing
  • Tracking


Powers.
Kaiju have 25 power points to spend
more levels and modifiers can be purchased and added to Attack (Melee), Attack (Ranged), Armor
The following powers are not allowed. They just don't fit the nature of Kaiju.

  • Ageless
  • Broadcast
  • Construct
  • Doesn't eat 
  • Doesn't Sleep
  • Gifted
  • Growth (How much bigger do you need to be???)
  • Interface
  • Invent
  • Minions
  • Possession
  • Shape Change
  • Speak Language
  • Sidekick
  • Super Sorcery
  • Undead

The Super Edge power is modified to allow all combat edges and the edges Alertness, Berserk, and Quick.



Here is a sample Kaiju 

Gar-Tar

Attributes: Agility d8, Smarts d4 (A), Spirit d4, Strength d12+14, Vigor d10
Skills: Fighting d12, Shooting d10, Notice d6
Pace: 30 (2d6) Parry: 8 Toughness:31 (10)
Edges: AB (Super Powers)
Special Abilities:

Axe Hand: He has an axe for a hand!!!!! d12+14+5d6  Lethal, Focus, Multiple attack 
Rancid Vomit: He spews for a giant stream of stomach acid, well and at least a few breweries worth of beer. Range 24/48/96, Damage 3d10.
Super Edge: Berserk, Nerves of Steel, Improved Nerves of Steel
Extra Actions: 2 levels
Ensnare: Very strong. His luxurious and vicious beard lashes out and entangles an enemy.

Gar-Tar is the first Canadian Kaiju created after the Japanese shared the Kaiju technology.  He is a massive being reminiscent of the legendary Bigfoot.  His chest is devoid of hair to show case is spectacular ripped abs and pecks.  His left hand is a gigantic axe made of super hardened bone.  Did i forget to mention is luxurious and vicious beard, well is luxurious and vicious.



Monday, February 13, 2017

So it begins

Hello everybody


I decided i need to start a new blog to share my Savage Worlds musings and creations.  Mostly i am beginning to work on a Fan setting for a game that involves players being able to play giant monsters, like Godzilla, called Kaiju.  The will be defending the world from an invading techno-organic jellyfish like alien race called the Kolovians.  The Kolovians emerged from a giant red rift in the sky and attacked while the right in the middle of World War III. Which was being fought with the emergent technology of Mecha.
The war was between the ARC Federation, an alliance of the USA, Russia, and China, and the reestablished League of Nations, which mostly consists of the European Union, The United Kingdom, Canada, and Japan.

The mecha technology was barely able to hold its own against the massive war machines of the Kolovians, which are my homage to H.G. Wells war of the Worlds.  Giant domes with legs and lots and lots of tentacles.  Humanity was losing the battle, until the Japanese released their secret weapon.  The Kaiju.....

The Japanese had been growing these genetic monstrosities to attack the ARC Federation.  They were created using a hodge podge of DNA from various creatures then treated with a nice healthy mutating dose of radiation to grow them to a massive scale.  The Japanese recruited a specialized group of humans to be the controllers of the monsters.  Some of the humans DNA was used in the creation of a specific Kaiju just for that human.  Therefore creating a unique bond.  The Kaiju Tamers then enter a tank filled with nueroreceptive goo and send their consciousness into the body of the Kaiju.  The super powered and sized Kaiju were able to deal a blow the mecha were not able to.  Pushing the Kolovians back and changing the tide of the war.

The ARC Federation demanded the League share this new technology, and the demand was quickly request was denied.  The Federation took this as a direct affront and began to increase hostility against the League and all the while fighting off the Kolovians.

This is where the game takes place.  The players will crate a human character and a Kaiju character.

i am hoping that a setting like this will give plenty opportunity for player to get to smash up quite a bit with their giant monsters.. Both Mecha from the Federation and giant aliens.


For now i have the racial template for the Kaiju done and then when i get the Kolovians created i will include them in a new post.



Kaiju racial stats

Strength and Vigor start at d8
Spirit and Smarts may never exceed d6
Pace 30 (3d6)
Start with Arcane Background (Super powers) 30 power points
Armor +10: Heavy Armor. Kaiju have thick skin, armor, or chitinous plates.
Gargantuan: Kaiju are size +14. They add 14 to toughness and 14 steps to their Strength. Their natural attacks are Heavy Weapons. They add their Size bonus to melee damage and attacks made against them by human-sized creatures are made at +4.
Natural Weapons: Kaiju always have a massive bite, claw, tail or other innate attack that causes Str+2d12 (+Size) damage.
Ranged Attack: Kaiju can fire a blast of lightning, stream of acid, or radioactive bolt. Range 24/48/96, Damage 3d10, MBT. This is a Heavy Weapon attack.
Wild Card: a Kaiju rolls a wild die and has standard wound levels. A Kaiju does not have a Benny pool of its own.

"The Kaiju Racial Stats are based on the Giant Monster from the Super Powers Companion (2nd Ed.) and is used here with permission from Pinnacle Entertainment Group." also to be on the safe these stats do not grant creative common licensing.  Just wanted make sure i include that so i don't get in trouble and all