Tuesday, February 14, 2017

Kaiju Kaos

Today i am bringing you character creation rules for Kaiju.  Also some modifications to the racial stats to bring them in line with the super powers rules.  so yeah you will need the 2nd edition Super Powers companion for this setting.



Kaiju racial stats

Strength and Vigor start at d8
Spirit and Smarts may never exceed d6
Kaiju have Animal Intelligence
Pace 30 (2d6)
Start with Arcane Background (Super powers)
Armor +10: .Heavy Armor. Kaiju have thick skin, armor, or chitinous plates.
Gargantuan: Kaiju are size +14. They add 14 to toughness and 14 steps to their Strength. Their natural weapons and Ranged attack are Heavy Weapons. They add their Size bonus to melee damage and attacks made against them by human-sized creatures are made at +4.
Attack, Melee: Kaiju always have a massive bite, claw, tail or other innate attack that causes Str+3d6 damage.
Attack, Ranged: Kaiju can fire a blast of lightning, stream of acid, or radioactive bolt. Range 24/48/96, Damage 3d10.
Kaiju have 3 wound levels and roll a wild die, but no Bennies of their own.

Kaiju Creation
Use standard character creation rules.  
Exception take no hindrances. This is due to the manufactured nature of Kaiju.  
No edges, edges are taken by buying levels in the Super Edge power. 
Skills may be taken from the following list

  • Climbing
  • Fighting
  • Intimidation
  • Notice
  • Shooting
  • Stealth
  • Survival
  • Swimming
  • Taunt
  • Throwing
  • Tracking


Powers.
Kaiju have 25 power points to spend
more levels and modifiers can be purchased and added to Attack (Melee), Attack (Ranged), Armor
The following powers are not allowed. They just don't fit the nature of Kaiju.

  • Ageless
  • Broadcast
  • Construct
  • Doesn't eat 
  • Doesn't Sleep
  • Gifted
  • Growth (How much bigger do you need to be???)
  • Interface
  • Invent
  • Minions
  • Possession
  • Shape Change
  • Speak Language
  • Sidekick
  • Super Sorcery
  • Undead

The Super Edge power is modified to allow all combat edges and the edges Alertness, Berserk, and Quick.



Here is a sample Kaiju 

Gar-Tar

Attributes: Agility d8, Smarts d4 (A), Spirit d4, Strength d12+14, Vigor d10
Skills: Fighting d12, Shooting d10, Notice d6
Pace: 30 (2d6) Parry: 8 Toughness:31 (10)
Edges: AB (Super Powers)
Special Abilities:

Axe Hand: He has an axe for a hand!!!!! d12+14+5d6  Lethal, Focus, Multiple attack 
Rancid Vomit: He spews for a giant stream of stomach acid, well and at least a few breweries worth of beer. Range 24/48/96, Damage 3d10.
Super Edge: Berserk, Nerves of Steel, Improved Nerves of Steel
Extra Actions: 2 levels
Ensnare: Very strong. His luxurious and vicious beard lashes out and entangles an enemy.

Gar-Tar is the first Canadian Kaiju created after the Japanese shared the Kaiju technology.  He is a massive being reminiscent of the legendary Bigfoot.  His chest is devoid of hair to show case is spectacular ripped abs and pecks.  His left hand is a gigantic axe made of super hardened bone.  Did i forget to mention is luxurious and vicious beard, well is luxurious and vicious.



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